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<nature.exe> #2 by Demon Ego

Demon Ego

<nature.exe> #2

Video, 2026 · Unique

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About the artwork

is a series of AI video works inspired by the roadsides of my childhood. On long family road trips, I watched the waste people left in nature form accidental compositions: unbalanced, meaningless, ugly, and slowly being taken apart by nature. Just as we refuse to accept the human body as it is, we refuse to leave anything untouched. Throwing waste into nature is the most primitive way we change how it looks. In these works, plastic, screens and wildflowers grow into each other until the landscape loses its natural appearance. The harm is real, but so is the strange, colourful beauty of everything breaking down. Nature runs its own program on what we throw away. is that program, still running. Sound by Demon Ego. All sound and music were generated natively with the video using MiniMax (Hailuo AI) on a paid plan, which grants full ownership and commercial rights to the output. No third-party music, samples or licensed tracks are used.

Audio explanation

Listen to Demon Ego discuss this work.

About the artist

Demon Ego

Demon Ego
Multidisciplinary artist and graphic designer. I hold a master's degree in graphic design and have worked as a research assistant — but academia never fully contained me, and I never intended it to. Everything began with a nightmare. A horror film watched at nine years old left marks that didn't fade. To escape those dreams, to wrestle those surreal monsters into something I could control, I picked up a pencil. That impulse — to confront the strange through making — has never left me. It simply found new forms. My work centers on the human body, on human conditions and ideas, and on the ordinary moments of everyday life. I am drawn to people — the way they exist, the way they feel, the way they move through the world. A gesture, a pause, a fleeting emotion that passes too quickly to name. These are the things I keep returning to. What defines my practice is movement. I have never been loyal to a single medium, material, or aesthetic, and I never intend to be. I began with paper and pencil. I moved into digital tools, then into AI — creating images, videos, and short films — and then into building my own software to make the tools themselves. Today I create tools — Demonic Engine, Demonic Paint, Demonic Gradient Paint, Demonic Sound etc. — that are not separate from my art but are themselves expressions of it. The instrument and the work are the same act. I call this vibecoding: the practice of shaping software through artistic intention rather than pure technical logic. When I build a tool, I am not solving an engineering problem. I am asking what kind of images, what kind of motion, what kind of humanity I want to be able to capture — and then building the means to capture it. My subjects do not change with my tools. The curiosity about people, about how we live and what we carry, stays constant. What changes is the texture, the resolution, the way it moves. I define myself as a multimedia artist not as a stylistic position but as a philosophical one. To commit to a single medium is to accept a boundary I don't believe in. The eye stays the same. Everything else is open.