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 by Slava Rybin

Slava Rybin

Video, 2026 · Unique

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About the artwork

Now a days, much of the internet is explored not by humans, but by machines. Invisible programs known as crawlers move through websites, following links, reading pages, and collecting information. They are fundamental to how the internet is indexed, organized, and increasingly used as a source of material for artificial intelligence. Yet, despite their constant activity, we rarely encounter these machines or consider their behavior. In Crawlers, Slava gives these invisible processes a body, a voice, and a habitat, transforming the automated extraction of information into a living, playful, and occasionally chaotic experience. Each artwork takes the form of a unique digital creature inspired by the anatomy and movement of spiders, centipedes, and other crawling organisms. These creatures inhabit an interactive website modeled after the familiar structure of Wikipedia, a space traditionally associated with the organization and accumulation of human knowledge. Released from its enclosure, each crawler begins exploring the page, responding to words, images, and hyperlinks as the viewer guides its movement through the browser. Some move slowly and methodically, others race across the screen. Some connect words through intricate webs of relationships, while others scatter paragraphs into fragmented arrangements. Their movements also produce sound, turning the act of gathering information into an improvised musical performance. Each crawler has its own visual and sonic behavior, making the website both an ecosystem and an instrument. As the creatures explore, the information they encounter becomes material for generating new content, which accumulates beneath the original page. Scrolling reveals further text to be explored, processed, and transformed, creating a potentially endless cycle in which information produces more information. The distinction between reading and writing begins to dissolve. What initially appears to be an encyclopedia gradually becomes an unstable, self-generating archive, where knowledge is no longer simply preserved but continually reorganized and expanded through computational processes. In this fun project, Slava does more than simply visualizing data scraping, Crawlers proposes an ecology of information, one in which machines inhabit, consume, transform, and reproduce the material of the internet. By borrowing the language of biology, we see systems not as abstract algorithms but as strange organisms with their own behaviors and relationships to knowledge. Their movements suggest curiosity, appetite, repetition, and even creativity. The work offers a new encounter with one of the central transformations of internet culture: the shift from a web primarily written and read by humans to one increasingly traversed, interpreted, and reproduced by machines.

About the artist

Slava Rybin

Slava Rybin
Slava Rybin is a new media artist exploring intersections of human perception, feedback systems and emergent complexity. Taking inspiration from biological algorithms, cybernetics and contemplative spiritual traditions, he builds evolving, interactive and immersive experiences that invite the audience to cultivate curiosity about the systems that make up our world. From an early age, Rybin was captivated by digital tools, exploring 3D modeling, motion graphics and game making. During his graphic design studies at university, his discovery of programming led to a lasting focus on generative art and design. His first generative system explored the power of nature-inspired algorithms, letting users evolve abstract shaders through genetic selection. His subsequent study focused on neural texture synthesis, which deepened his understanding of the workings of visual perception and AI systems. After graduating, Rybin joined the creative studio radugadesign, where he built a generative visual identity system that served the studio's branding for many years. During that time, he worked on many immersive installations and festival works, including the award-winning Dialogue (Glow Shenzhen 2020), which became his gateway into neural cellular automata and complex adaptive systems. Since leaving the studio, Rybin has worked as a freelance artist and technologist while living as a digital nomad. His projects range from a permanent generative installation for THK Tower at Nuanu, Bali, to AI pipelines, interaction systems and exhibition designs built in close collaboration with the artist Orkhan Mammadov. The works of Donella Meadows and Norbert Wiener introduced him to cybernetics and systems thinking, which gave his work a clearer framework and encouraged him to pursue a solo practice. Rybin is now focused on deepening his understanding of dynamic systems, emergence and the nature of perception — while sharing discoveries along the way through engaging audiovisual experiences.